ECTIP Blog 4
We began making our designated assets, mine was the scientist feature, I began attempting to model the scientist in blender but struggled due to my inexperience I struggled to develop the concept quickly. Based off of the advice of my other team members I started from scratch learning basic blender tutorials, this was time consuming but I began making progress. Despite this, bugs in the code and time constraints led to the scientist being left out, so I created a photoshopped render of a low-poly scientist to give a visual of what we could have created given more time. Instead we began focusing more on the main plan that we had developed.
From there I continued to research the science and statistics behind invasive species in order to back up the artefact and support the development of the game. The facts that appear during the game are key to getting to the point of the game, whilst also keeping the game fun and not too serious. In doing so we aimed to create an entertaining educational game that would create young citizen scientists.My process throughout was non linear as I tend to do for a lot of my projects, however from having to learn a new skill by the end I was working in a more organised fashion starting from scratch and working methodically.
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